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Game Design

Helorian Battles

Game Balance – Version 1.8

Our newly released version 1.8 is out and being playtested, and we will share the results soon. The changes made are minor, but can have a big impact on the game. New Cards We also released two new cards in this version! The Mortar adds a more affordable artillery card Read more…

By Squeezymon Games, 2 yearsJanuary 2, 2023 ago
Helorian Battles

Incorporating Point Values Into Gameplay

The main tenet our game is built around is points-based deck construction, similar to wargames. Each deck has a max point value, and players need to construct their decks around it. It’s provided a host of unique challenges (read all about it here & here). We’re also now experimenting with Read more…

By Squeezymon Games, 3 yearsJuly 22, 2022 ago
Helorian Battles

Game Balance – Testing Version 1.7

We’re currently testing version 1.7 of our game. Version 1.0 began the first time we moved from using notecards with scribbled writing to a first printing of draft cards. There are three main changes to the game, all focused on increasing game balance: deck churn, static actions, discard. Deck Churn Read more…

By Squeezymon Games, 3 yearsDecember 20, 2021 ago
Helorian Battles

Incorporating Randomness

While Randomness (often referred to as RNG) often gets a bad rap, it is an essential part of creating a good game experience. Even games that state they focus on minimizing randomness have a clear element of randomness in them. Gloomhaven, for example, would not be nearly as fun if Read more…

By Squeezymon Games, 3 yearsDecember 9, 2021 ago
Helorian Battles

Game Structure

Wow, it has been a while since we posted here! Not because we’ve been slacking off (okay, we may have taken a bit of a break around Christmas and New Years), but mostly just due to a case of writers block. But this week, blog-post inspiration is back with advantage! Read more…

By Squeezymon Games, 4 yearsFebruary 2, 2021 ago
Helorian Battles

Step Back to Step Forward

Creating a game is hard. Creating a game as a fun hobby with no game-design experience is harder. So over the past month we’ve taken a step back and started to research game design to help with the pitfalls we keep running into. 90% of this research is reading through Read more…

By Squeezymon Games, 5 yearsSeptember 5, 2020 ago
Recent Posts
  • Game Balance – Version 1.8
  • Card Design – Reddit Feedback – The Results
  • Game Balance – Testing Version 1.76
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