Game Balance – Testing Version 1.7

We’re currently testing version 1.7 of our game. Version 1.0 began the first time we moved from using notecards with scribbled writing to a first printing of draft cards. There are three main changes to the game, all focused on increasing game balance: deck churn, static actions, discard. Deck Churn As we’ve talked about before, …

Action Economy

The action economy, a set number of actions a player may take each turn, is often referred to in RPG games like Dungeons & Dragons and Pathfinder. It’s also used in living card games like Android Netrunner & Arkham Horror: The Card Game. Generally speaking, most of these games have a set number of actions …