Game Balance – Version 1.8
Our newly released version 1.8 is out and being playtested, and we will share the results soon. The changes made are minor, but can have a big impact on the game. New Cards We also released two new cards in Read more…
Our newly released version 1.8 is out and being playtested, and we will share the results soon. The changes made are minor, but can have a big impact on the game. New Cards We also released two new cards in Read more…
Back in July we posted about how we incorporated feedback from Reddit into our card designs: http://www.squeezymon.com/card-design-reddit-feedback/ Today we’re excited to announce our new card designs! Special Card Template First up is the special card template. We updated the fonts, Read more…
The team has concluded testing of version 1.76 and ready to move onto the next iteration. But before talking about the next iteration, let’s talk about the stats we tracked for our 1.76 testing. It’s one thing to playtest and Read more…
Bucking the trends of over-produced (expensive) games released on Kickstarter, we’re focused on bringing Helorian Battles to the market affordably. While this can make launching a Kickstarter more challenging since you need more people to buy at a lower price, Read more…
After being a long time lurker on Reddit, we recently joined – mostly to share Cities Skylines screenshots for feedback and follow along with the San Diego Padres. But low and behold after about a month we found a robust Read more…
The main tenet our game is built around is points-based deck construction, similar to wargames. Each deck has a max point value, and players need to construct their decks around it. It’s provided a host of unique challenges (read all Read more…
New design, same website! Play testing is going as well as we could have hoped, we’ve now played with 5 new people and most of the games have gone well! It’s really helped identify some confusion in the rules, and Read more…
With our game printed for the first time, we’ve been able to expand playtesting and make some minor tweaks on the current iteration. Point Values This is where a ton of adjustments need to be made to balance the game. Read more…
It has been a while since we have posted, but we have been working hard getting all of the artwork finalized! And we’re happy to announce that we received our first printing today. This will enable us to playtest with Read more…
Things keep on moving over here at Squeezymon Games as we focus on getting a printable version of the game together. With a printable version, we’ll be able to expand our playtesting pool and really iterate on the final adjustments Read more…