Combat Mechanics – Part 1

Heavily based on a tabletop wargame, Helorian Battles relies heavily on combat to determine who wins the game. Throughout the combat system development, while not set in stone, several key features we want to include have driven our decision making: Dynamic lane based combat. The game starts with one combat lane, and can expand and […]

Game Balance & Points Based Deck-Building – Part 1

When researching development for this game, trying to answer the question why there are no great point-based deck building card games, we came across an interesting article – Untapped Potential in Card Games: Deck-Building Point Costs While we had a notion of what the challenges of a point based deck building card game would entail, this […]