New Logo Announced
We’re excited to reveal our first logo! There may be some revisions to this as we finalize some of our design, but we’re pretty pleased with it! As we develop our brand, we will key off this to design additional Read more…
We’re excited to reveal our first logo! There may be some revisions to this as we finalize some of our design, but we’re pretty pleased with it! As we develop our brand, we will key off this to design additional Read more…
In addition to the poll posted on the site, we also passed out our artwork poll to friends and family. All artwork was graded on a scale of 1-5, with 1 being they strongly dislike the artwork, and 5 being Read more…
We have been hard at work sourcing our first round of artwork for the game. Our final commissioned first round piece just came in this morning, and we’re excited to post this poll to see what you all think. Your Read more…
We’ve gotten better at tracking key metrics on our playtest games. It’s provided great insight on our game design decisions to ensure we are moving in the right direction. We wanted to share how the game stats have changed over Read more…
We’re currently testing version 1.7 of our game. Version 1.0 began the first time we moved from using notecards with scribbled writing to a first printing of draft cards. There are three main changes to the game, all focused on Read more…
While Randomness (often referred to as RNG) often gets a bad rap, it is an essential part of creating a good game experience. Even games that state they focus on minimizing randomness have a clear element of randomness in them. Read more…
Our combat mechanics have been the most tested and iterated rule set over this entire process so far. We tested both how cards are structured, and the actual combat mechanics. Here are the main changes. Card Structure Each unit card, Read more…
You may be wondering, why so many blog posts recently? Joe & his wife Huiqing just had their first son, Robert, born 11/2/21! AKA – future play-tester. And while on leave, in between diaper changes, burping, feeding, coffee, and more Read more…
We’re big on theme here at Squeezymon games. Give us a good thematic game like Arkham Horror LCG, Warhammer Fantasy, or anything from Gilded Skull Games, and we’ll be happy campers. Unfortunately we’re not the best at making thematic stuff, Read more…
We’ve been testing the game with our base human army set, which consists of 30 unique cards. This limited card set was helpful to get the core game mechanics down, but to add additional depth to the game, we completed Read more…