Combat Mechanics – Part 2

Still quarantined at home certainly has made it difficult to get a lot of meaningful work done on this game. However, thanks to recently learning about, and installing, Tabletop Simulator – I’ve been able to get a deck of cards online to play against opponents that aren’t just myself, which has been a tremendous help! …

Combat Mechanics – Part 1

Heavily based on a tabletop wargame, Helorian Battles relies heavily on combat to determine who wins the game. Throughout the combat system development, while not set in stone, several key features we want to include have driven our decision making: Dynamic lane based combat. The game starts with one combat lane, and can expand and …