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Combat Mechanics

Helorian Battles

Combat Mechanics – Part 3

Our combat mechanics have been the most tested and iterated rule set over this entire process so far. We tested both how cards are structured, and the actual combat mechanics. Here are the main changes. Card Structure Each unit card, from the beginning, has had 3 stats: Attack, Defense, Wounds. Read more…

By Squeezymon Games, 3 yearsDecember 1, 2021 ago
Helorian Battles

Combat Mechanics – Part 2

Still quarantined at home certainly has made it difficult to get a lot of meaningful work done on this game. However, thanks to recently learning about, and installing, Tabletop Simulator – I’ve been able to get a deck of cards online to play against opponents that aren’t just myself, which Read more…

By Squeezymon Games, 5 yearsJuly 22, 2020 ago
Helorian Battles

Combat Mechanics – Part 1

Heavily based on a tabletop wargame, Helorian Battles relies heavily on combat to determine who wins the game. Throughout the combat system development, while not set in stone, several key features we want to include have driven our decision making: Dynamic lane based combat. The game starts with one combat Read more…

By Squeezymon Games, 5 years ago
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