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Game Balance

Helorian Battles

Game Balance – Version 1.8

Our newly released version 1.8 is out and being playtested, and we will share the results soon. The changes made are minor, but can have a big impact on the game. New Cards We also released two new cards in this version! The Mortar adds a more affordable artillery card Read more…

By Squeezymon Games, 2 yearsJanuary 2, 2023 ago
Helorian Battles

Game Balance – Testing Version 1.76

The team has concluded testing of version 1.76 and ready to move onto the next iteration. But before talking about the next iteration, let’s talk about the stats we tracked for our 1.76 testing. It’s one thing to playtest and make sure people are having fun, it’s another to focus Read more…

By Squeezymon Games, 3 yearsSeptember 24, 2022 ago
Helorian Battles

Game Balance – Testing Version 1.75

With our game printed for the first time, we’ve been able to expand playtesting and make some minor tweaks on the current iteration. Point Values This is where a ton of adjustments need to be made to balance the game. Balancing how many high powered units vs low power units Read more…

By Squeezymon Games, 3 yearsJune 28, 2022 ago
Helorian Battles

Game Stats: Nov-Dec 2020

We’ve gotten better at tracking key metrics on our playtest games. It’s provided great insight on our game design decisions to ensure we are moving in the right direction. We wanted to share how the game stats have changed over the last few iterations of the game. The Stats Good/Bad: Read more…

By Squeezymon Games, 3 yearsJanuary 8, 2022 ago
Helorian Battles

Game Balance – Testing Version 1.7

We’re currently testing version 1.7 of our game. Version 1.0 began the first time we moved from using notecards with scribbled writing to a first printing of draft cards. There are three main changes to the game, all focused on increasing game balance: deck churn, static actions, discard. Deck Churn Read more…

By Squeezymon Games, 3 yearsDecember 20, 2021 ago
Helorian Battles

Game Balance & Points Based Deck-Building – Part 2

We realize the last post, ages ago, said we’d talk about adding randomization next. But instead today we’re talking more about game balance. In part 1, we discussed why a points based deck builder is challenging, and touched on potential game ideas to test. We’ve done a ton of testing Read more…

By Squeezymon Games, 3 yearsNovember 22, 2021 ago
Helorian Battles

Game Balance & Points Based Deck-Building – Part 1

When researching development for this game, trying to answer the question why there are no great point-based deck building card games, we came across an interesting article – Untapped Potential in Card Games: Deck-Building Point Costs While we had a notion of what the challenges of a point based deck building Read more…

By Squeezymon Games, 5 yearsMarch 9, 2020 ago
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  • Game Balance – Testing Version 1.76
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