Game Stats: Nov-Dec 2020

We’ve gotten better at tracking key metrics on our playtest games. It’s provided great insight on our game design decisions to ensure we are moving in the right direction. We wanted to share how the game stats have changed over the last few iterations of the game. The Stats Good/Bad: A simple binary ranking if …

Game Balance – Testing Version 1.7

We’re currently testing version 1.7 of our game. Version 1.0 began the first time we moved from using notecards with scribbled writing to a first printing of draft cards. There are three main changes to the game, all focused on increasing game balance: deck churn, static actions, discard. Deck Churn As we’ve talked about before, …

Game Balance & Points Based Deck-Building – Part 2

We realize the last post, ages ago, said we’d talk about adding randomization next. But instead today we’re talking more about game balance. In part 1, we discussed why a points based deck builder is challenging, and touched on potential game ideas to test. We’ve done a ton of testing over the last few months, …

Game Balance & Points Based Deck-Building – Part 1

When researching development for this game, trying to answer the question why there are no great point-based deck building card games, we came across an interesting article – Untapped Potential in Card Games: Deck-Building Point Costs While we had a notion of what the challenges of a point based deck building card game would entail, this …