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Points Based Deck Building

Helorian Battles

Game Balance – Testing Version 1.76

The team has concluded testing of version 1.76 and ready to move onto the next iteration. But before talking about the next iteration, let’s talk about the stats we tracked for our 1.76 testing. It’s one thing to playtest and make sure people are having fun, it’s another to focus Read more…

By Squeezymon Games, 6 monthsSeptember 24, 2022 ago
Helorian Battles

Game Balance – Testing Version 1.75

With our game printed for the first time, we’ve been able to expand playtesting and make some minor tweaks on the current iteration. Point Values This is where a ton of adjustments need to be made to balance the game. Balancing how many high powered units vs low power units Read more…

By Squeezymon Games, 9 monthsJune 28, 2022 ago
Helorian Battles

Game Balance & Points Based Deck-Building – Part 2

We realize the last post, ages ago, said we’d talk about adding randomization next. But instead today we’re talking more about game balance. In part 1, we discussed why a points based deck builder is challenging, and touched on potential game ideas to test. We’ve done a ton of testing Read more…

By Squeezymon Games, 1 yearNovember 22, 2021 ago
Helorian Battles

Game Balance & Points Based Deck-Building – Part 1

When researching development for this game, trying to answer the question why there are no great point-based deck building card games, we came across an interesting article – Untapped Potential in Card Games: Deck-Building Point Costs While we had a notion of what the challenges of a point based deck building Read more…

By Squeezymon Games, 3 yearsMarch 9, 2020 ago
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