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helorian battles logo
Helorian Battles

New Logo Announced

We’re excited to reveal our first logo! There may be some revisions to this as we finalize some of our design, but we’re pretty pleased with it! As we develop our brand, we will key off this to design additional logos and further refine our brand.

By Squeezymon Games, 2 yearsFebruary 27, 2022 ago
Helorian Battles

Artwork Poll – Results

In addition to the poll posted on the site, we also passed out our artwork poll to friends and family. All artwork was graded on a scale of 1-5, with 1 being they strongly dislike the artwork, and 5 being they strongly like. The goal of the artwork poll was Read more…

By Squeezymon Games, 2 yearsFebruary 21, 2022 ago
Helorian Battles

Artwork Poll

We have been hard at work sourcing our first round of artwork for the game. Our final commissioned first round piece just came in this morning, and we’re excited to post this poll to see what you all think. Your responses here will help shape the future artwork of the Read more…

By Squeezymon Games, 2 yearsFebruary 8, 2022 ago
Helorian Battles

Game Stats: Nov-Dec 2020

We’ve gotten better at tracking key metrics on our playtest games. It’s provided great insight on our game design decisions to ensure we are moving in the right direction. We wanted to share how the game stats have changed over the last few iterations of the game. The Stats Good/Bad: Read more…

By Squeezymon Games, 2 yearsJanuary 8, 2022 ago
Helorian Battles

Game Balance – Testing Version 1.7

We’re currently testing version 1.7 of our game. Version 1.0 began the first time we moved from using notecards with scribbled writing to a first printing of draft cards. There are three main changes to the game, all focused on increasing game balance: deck churn, static actions, discard. Deck Churn Read more…

By Squeezymon Games, 2 yearsDecember 20, 2021 ago
Helorian Battles

Incorporating Randomness

While Randomness (often referred to as RNG) often gets a bad rap, it is an essential part of creating a good game experience. Even games that state they focus on minimizing randomness have a clear element of randomness in them. Gloomhaven, for example, would not be nearly as fun if Read more…

By Squeezymon Games, 2 yearsDecember 9, 2021 ago
Helorian Battles

Combat Mechanics – Part 3

Our combat mechanics have been the most tested and iterated rule set over this entire process so far. We tested both how cards are structured, and the actual combat mechanics. Here are the main changes. Card Structure Each unit card, from the beginning, has had 3 stats: Attack, Defense, Wounds. Read more…

By Squeezymon Games, 2 yearsDecember 1, 2021 ago
Uncategorized

Baby On Board

You may be wondering, why so many blog posts recently? Joe & his wife Huiqing just had their first son, Robert, born 11/2/21! AKA – future play-tester. And while on leave, in between diaper changes, burping, feeding, coffee, and more diaper changes, we’re finally able to catch up on a Read more…

By Squeezymon Games, 2 yearsNovember 27, 2021 ago
Heloria world sketch
Helorian Battles

World Building – Part 1

We’re big on theme here at Squeezymon games. Give us a good thematic game like Arkham Horror LCG, Warhammer Fantasy, or anything from Gilded Skull Games, and we’ll be happy campers. Unfortunately we’re not the best at making thematic stuff, but we’ll catalogue our attempts at it anyway. WARNING: likely Read more…

By Squeezymon Games, 2 yearsNovember 26, 2021 ago
praise duarus expansion
Helorian Battles

Expansion – Praise Duarus

We’ve been testing the game with our base human army set, which consists of 30 unique cards. This limited card set was helpful to get the core game mechanics down, but to add additional depth to the game, we completed our first expansion set, Praise Duarus. The set is based Read more…

By Squeezymon Games, 2 yearsNovember 24, 2021 ago

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