Played through a few more games with new people who hadn’t played the game yet. The games went smoothly, but there were a couple pain points that came up. One of which was scoring.
The existing scoring used player supply + points won from attacking locations = total victory points. Once you hit 20, you win the game.
However, tracking this proved to be difficult. Players forget points for supply, and supply ebbs and flows so there’s a lot of adding points and removing points which just isn’t very fun.
Today we’re going to test removing supply from victory points. Instead players will receive victory points from defeating enemies in battle, and from attacking locations.
- More event cards in a deck might be helpful
- Point values for some cards need to be reevaluated.