Game Stats: Nov-Dec 2020

We’ve gotten better at tracking key metrics on our playtest games. It’s provided great insight on our game design decisions to ensure we are moving in the right direction. We wanted to share how the game stats have changed over the last few iterations of the game. The Stats Good/Bad: A simple binary ranking if …

Game Balance & Points Based Deck-Building – Part 2

We realize the last post, ages ago, said we’d talk about adding randomization next. But instead today we’re talking more about game balance. In part 1, we discussed why a points based deck builder is challenging, and touched on potential game ideas to test. We’ve done a ton of testing over the last few months, …

First Playthrough With Printed Cards

First shipment of our prototype cards came in today! The first thing we did was lay them all out, organize them, and then built two 600 point decks (about 30 cards) to play a few games. Playing with actual cards instead of hard-to-read cut up note cards made the game much easier to play. We’re …

Action Economy

The action economy, a set number of actions a player may take each turn, is often referred to in RPG games like Dungeons & Dragons and Pathfinder. It’s also used in living card games like Android Netrunner & Arkham Horror: The Card Game. Generally speaking, most of these games have a set number of actions …

The First Playthrough

Our first step in designing a new game was to make a game that was fun and engaging to play. It all started with a rules brainstorming session on paper, that we then translated into hand-drawn note cards to quickly play through. It didn’t look pretty, but it got the job done. The game played surprisingly …