Game Balance – Testing Version 1.7

We’re currently testing version 1.7 of our game. Version 1.0 began the first time we moved from using notecards with scribbled writing to a first printing of draft cards. There are three main changes to the game, all focused on increasing game balance: deck churn, static actions, discard. Deck Churn As we’ve talked about before, …

Incorporating Randomness

While Randomness (often referred to as RNG) often gets a bad rap, it is an essential part of creating a good game experience. Even games that state they focus on minimizing randomness have a clear element of randomness in them. Gloomhaven, for example, would not be nearly as fun if the enemies did the same …

Step Back to Step Forward

Creating a game is hard. Creating a game as a fun hobby with no game-design experience is harder. So over the past month we’ve taken a step back and started to research game design to help with the pitfalls we keep running into. 90% of this research is reading through a blog referenced earlier, https://danfelder.net/. …