Our first step in designing a new game was to make a game that was fun and engaging to play. It all started with a rules brainstorming session on paper, that we then translated into hand-drawn note cards to quickly play through. It didn’t look pretty, but it got the job done.

The game played surprisingly well the first time through, but unfortunately lacked any sort of strategic decision making, and wound up in a tit-for-tat combat until the game ended. Player 1 played a card, attacked. Player 2 played a card, attacked – and so on.

Takeaways

  • Add in cards to mix up combat
  • Add in cards to increase deck churn

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